Online gaming chats have long been spy risk for US military

Instead, the military has focused on training service members never to reveal classified information in the first place. In wake of the online leaks, the department is reviewing its processes to protect classified information, reducing the number of people who have access, and reminding the force that “the responsibility to safeguard classified information is a lifetime requirement for each individual granted a security clearance,” Deputy Secretary of Defense Kathleen Hicks said in a memo issued Thursday following Teixeira’s arrest.

But that may not be enough.

“These various gaming channels are just another form of social networks,” said Peter W. Singer, whose novel “Burn In” centred on attacks on the US that are plotted in a private chamber of an online war game — and where all the plotters use avatars of historical figures to disguise themselves.

Singer, who has advised the Pentagon on future warfare, expects that future espionage and plotting will likely find haven in some of these private online worlds.

“There’s a shift from it being viewed as niche, and for kids to adults using it for everything from marketing and entertainment to criminality,” Singer said. “Is this the future? Most definitely.”

But besides the legal limitations on monitoring these games, the vast number of sites and private chats would be virtually impossible for the Pentagon to manage, Singer said.

“Your answer to this can’t be ‘How do I find it on video game channels?’” Singer said. “Your answer has to be, ‘How do I keep it from getting out in the first place?’”

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