Epic’s Unreal Engine gains native Apple Silicon support – Times of India
Among several improvements, Unreal Engine 5.2 comes with native support for Apple Silicon on macOS. With the native support, Unreal Engine can now utilise the full potential of Apple’s M1 and M2 chips instead of relying on Rosetta technology, which translates Intel software to ARM architecture. Since the engine will now run natively on Macs, users can expect improved performance and compatibility while editing, and there might also be fewer crashes.
The Unreal Editor is an application that compiles Unreal Engine code. It’s a useful tool for building environments and models using Unreal’s code and toolsets.
Epic has announced a new tool for the iPad called ICVFX Editor, which is becoming increasingly popular for productions like “Mandalorian.” The app brings Unreal to film, but there is little control over lighting, colour grading, and other aspects while moving around a virtual set. The new ICVFX app for iPad has been developed, which allows filmmakers to have creative control while roaming the stage.
Unreal Engine 5.2 brings several other new features that developers can benefit from. One of them is the Procedural Content Generation framework (PCG), which allows developers to easily create large scenes using predefined parameters with Unreal Engine assets. This makes the process of building vast worlds quick and efficient. Additionally, Substrate is a new tool that enables real-time control over the appearance of objects in apps, especially games. There is also a new ML deformer sample and substrate material effects.
Unreal Engine 5.2 is available to download starting today. It is available for Windows 10 and later, macOS Big Sur, and Linux Ubuntu 18.04. Windows 10 64-bit, quad-core Intel or AMD, 2.5 GHz or faster, 8 GB RAM
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